FFVII - Materia - Summon

 Choco/Mog (Wind) MP: 14
A mog riding a chocobo crashes into the enemy. 10% chance of causing Stop. 1 in 16th chance Fat Chocobo will appear.
Summon Level Uses AP Equip Effect
Deathblow!! Lvl. 1 1 use 0 Magic +01
Fat Chocobo Lvl. 2 2 uses 2000 Magic Def.
Lvl. 3 3 uses 14000 MaxHP -02%
Sell Lvl. 4 4 uses 25000 Magic Def. +02%
1 gil. Master 5 uses 35000
Aquire: Chocobo Farm: talk to the Chocobos inside the fence and watch them dance.


 Shiva (Ice) MP: 34
Shiva appears and blankets the battlefield with ice.
Summon Level Uses AP Equip Effect
Diamond Dust Lvl. 1 1 use 0 Magic +01
Lvl. 2 2 uses 4000 Magic Def.
Lvl. 3 3 uses 15000 MaxHP -02%
Sell Lvl. 4 4 uses 30000 Magic Def. +02%
1 gil. Master 5 uses 50000
Aquire: Junon: Priscilla gives it to you after saving her life.


 Ifrit (Fire) MP: 34
Ifrit emerges and rams the enemy in a huge ball of fire.
Summon Level Uses AP Equip Effect
Hellfire Lvl. 1 1 use 0 Magic +01
Lvl. 2 2 uses 5000 Magic Def.
Lvl. 3 3 uses 25000 MaxHP -02%
Sell Lvl. 4 4 uses 35000 Magic Def. +02%
1 gil. Master 5 uses 60000
Aquire: Shinra Cargo Ship: after defeating Jenova*Birth.


 Ramuh (Lightning) MP: 40
Ramuh appears upon a pinnacle of rocks and rains lightning down upon the enemies.
Summon Level Uses AP Equip Effect
Judgement Bolt Lvl. 1 1 use 0 Magic +01
Lvl. 2 2 uses 10000 Magic Def.
Lvl. 3 3 uses 25000 MaxHP -02%
Sell Lvl. 4 4 uses 50000 Magic Def. +02%
1 gil. Master 5 uses 70000
Aquire: Gold Saucer: waiting room for chocobo jockeys, near the top right of the screen (sort of hard to see).


 Titan (Earth) MP: 46
Titan appears and grabs a large chunk of land and flips it over on top of the enemies.
Summon Level Uses AP Equip Effect
Anger of the Land Lvl. 1 1 use 0 Magic +01
Lvl. 2 2 uses 15000 Magic Def.
Lvl. 3 3 uses 30000 MaxHP -02%
Sell Lvl. 4 4 uses 60000 Magic Def. +02%
1 gil. Master 5 uses 80000
Aquire: Gongaga: in the ruined reactor.


 Odin MP: 80
Odin appears and swipes his sword through all enemies, killing them instantly. Enemies who cannot be killed instantly (like Bosses) are hit with the non-elemental damage of the Gunge Lance.
Summon Level Uses AP Equip Effect
Steel-Bladed Sword Lvl. 1 1 use 0 Magic +01
Gunge Lance Lvl. 2 2 uses 16000 Magic Def. +01
Lvl. 3 3 uses 32000 MaxHP -05%
Sell Lvl. 4 4 uses 65000 Magic Def. +05%
1 gil. Master 5 uses 80000
Aquire: Nibelheim: Shinra Mansion - open the safe.


 Leviathan (Water) MP: 78
Leviathan appears and drenches enemies with a massive tidal wave.
Summon Level Uses AP Equip Effect
Tidal Wave Lvl. 1 1 use 0 Magic +01
Lvl. 2 2 uses 18000 Magic Def. +01
Lvl. 3 3 uses 38000 MaxHP -05%
Sell Lvl. 4 4 uses 70000 Magic Def. +05%
1 gil. Master 5 uses 100000
Aquire: Wutai: Receive after defeating Godo (Yuffie's sub-quest).


 Bahamut MP: 100
Bahamut appears from the heavens and blasts all enemies with non-elemental damage.
Summon Level Uses AP Equip Effect
Mega Flare Lvl. 1 1 use 0 Magic +01
Lvl. 2 2 uses 20000 Magic Def. +01
Lvl. 3 3 uses 50000 MaxHP -05%
Sell Lvl. 4 4 uses 80000 Magic Def. +05%
1 gil. Master 5 uses 120000
Aquire: Temple of the Ancients (after defeating the Red Dragon)


 Kjata (Fire/Ice/Lightning) MP: 110
Inflicts a fire, ice, lightning, and physical attack on enemies.
Summon Level Uses AP Equip Effect
Tetra Disaster Lvl. 1 1 use 0 Magic +01
Lvl. 2 2 uses 22000 Magic Def. +01
Lvl. 3 3 uses 60000 MaxHP -05%
Sell Lvl. 4 4 uses 90000 Magic Def. +05%
1 gil. Master 5 uses 140000
Aquire: Sleeping Forest: Second screen - grab the floating materia beneath the trees.


 Alexander (Holy) MP: 120
Alexander appears and blasts the enemy with holy energy.
Summon Level Uses AP Equip Effect
Judgement Lvl. 1 1 use 0 Magic +01
Lvl. 2 2 uses 25000 Magic Def. +01
Lvl. 3 3 uses 65000 MaxHP -05%
Sell Lvl. 4 4 uses 100000 Magic Def. +05%
1 gil. Master 5 uses 150000
Aquire: Great Glacier: win from Snow (see note on Alexander for more detailed instructions).


 Neo Bahamut MP: 140
Neo Bahamut lifts the enemies high into the air, and then blasts the ground out from under them with high-powered non-elemental energy.
Summon Level Uses AP Equip Effect
Giga Flare Lvl. 1 1 use 0 Magic +01
Lvl. 2 2 uses 30000 Magic Def. +01
Lvl. 3 3 uses 80000 MaxHP -05%
Sell Lvl. 4 4 uses 140000 Magic Def. +05%
1 gil. Master 5 uses 200000
Aquire: Whirlwind maze: near the first save point.


 Phoenix (Fire) MP: 180
Phoenix appears and inflicts fire damage on the enemies, and revives all KO'd party members to full HP.
Summon Level Uses AP Equip Effect
Phoenix Flame Lvl. 1 1 use 0 Magic +02
Lvl. 2 2 uses 28000 Magic Def. +02
Lvl. 3 3 uses 70000 MaxHP -10%
Sell Lvl. 4 4 uses 120000 Magic Def. +10%
1 gil. Master 5 uses 180000
Aquire: Fort Condor: Win the Huge Materia battle.


 Hades MP: 150
Hades appears with his bubbling cauldron and inflicts all status ailments upon enemies, as well as non-elemental damage.
Summon Level Uses AP Equip Effect
Black Cauldron Lvl. 1 1 use 0 Magic +04
Lvl. 2 2 uses 35000 Magic Def. +04
Lvl. 3 3 uses 120000 MaxHP -10%
Sell Lvl. 4 4 uses 150000 Magic Def. +15%
1 gil. Master 5 uses 250000
Aquire: Sunken Gelnika: cargo room


 Bahamut ZERO MP: 180
Bahamut appears among the stars and sends a massive beam of energy hurtling at the enemies.
Summon Level Uses AP Equip Effect
Tera Flare Lvl. 1 1 use 0 Magic +04
Lvl. 2 2 uses 35000 Magic Def. +04
Lvl. 3 3 uses 120000 MaxHP -10%
Sell Lvl. 4 4 uses 150000 Magic Def. +15%
1 gil. Master 5 uses 250000
Aquire: Bring Bahamut and Neo Bahamut to Cosmo Canyon, and talk to the Huge Blue Materia to receive Bahamut ZERO.


 Typhoon (Fire/Ice/Bolt/Earth) MP: 160
Typhoon appears and flips the battle upside down, hitting all enemies with Fire, Ice, Lightning, and Earth elemental damage.
Summon Level Uses AP Equip Effect
Disintegration Lvl. 1 1 use 0 Magic +04
Lvl. 2 2 uses 35000 Magic Def. +04
Lvl. 3 3 uses 120000 MaxHP -10%
Sell Lvl. 4 4 uses 150000 Magic Def. +15%
1 gil. Master 5 uses 250000
Aquire: Ancient Forest


 Knights of the Round (Mulitple) MP: 250
The 13 Knights appear and brutally attack all enemies with various elemental- and non-elemental- based attacks.
Summon Level Uses AP Equip Effect
Ultimate End Lvl. 1 1 use 0 Magic +08
Lvl. 2 2 uses 50000 Magic Def. +08
Lvl. 3 3 uses 200000 MaxHP -10%
Sell Lvl. 4 4 uses 300000 Magic Def. +20%
1 gil. Master 5 uses 500000
Aquire: Round Island (does not appear on map: NW corner). Need a gold chocobo to reach the island.


A Note on Alexander (and Added Cut)

One of the more difficult parts of the game is finding your way around the snowy maze at the base of Gaea cliffs. When you snowboard out of Icicle Inn, nothing you do matters too much except which paths you choose. You can collect all the balloons you want and try to have a really fast time for getting through the course but it doesn't matter, there are no prizes to be won. What does matter is which way you go. Two times during the snowboard course you have to choose when the path splits left and right. The only worthwhile parts of running around the snowy maze are that you can get the Added Cut materia and the Alexander materia--but you have to set yourself up for success. The first time, during snowboarding, that you have to choose between paths take the right one, the next time you have to choose take the left one. When you finally fly off the course you'll be at a snow covered tree when you recover.

FFVII

Materia