FFVIII - GFs - Carbuncle

Attack Ruby Light  Render
Element None; casts Reflect on party
The screen fades to show a dark ball descend from the sky. Diablos slowly emerges from the ball as if he were a sleeping bat. Suddenly, he spreads his wings and pumps magical energy into the sphere, ready to squash the enemy.
How to Gain
Near the end of disc 1, when Squall and Irvine battle those two lizards (called Iguions) to protect Rinoa, draw Carbuncle from either of them. For more information, go here.
 Screenshots


Abilities: Junction | Command | Character | Party | Guardian Force | Menu



Abilities
Junction Abilities AP Needed
HP-J Allows character to junction magic to the HP stat, raising the character's total HP. 50
Vit-J Allows character to junction magic to the Vitality stat, raising the character's defense against physical attacks. Complete
Mag-J Allows character to junction magic to the Magic stat, raising the character's strength for casting magic. 50
St-Atk-J Allows character to junction status magic to his/her physical attacks; e.g. if you junction Poison to St-Atk, that character's physical attacks will inflict the Poison status. 160
St-Def-J Allows character to junction status magic to his/her defense; e.g. if you junction Sleep to St-Def, that character will be less likely to be inflicted with the Sleep status. 100
St-Def-Jx2 Allows character to junction two status magics to his/her defense. 130
Abilityx3 Allows character to equip three party or character abilities. Complete
Command Abilities AP Needed
Magic Allows character to cast stored magic. Unavailable if character is Silenced. Complete
GF Allows character to summon a GF. Unavailable if character is Silenced. Complete
Draw Allows character to 'Draw' magic (or a GF) from an enemy. After selecting Draw, you are given the option of using the drawn magic immediately, or storing it for later use. Unavailable if character is Silenced. Complete
Item Allows character to use items from your inventory during battle. Not affected by Silence. Complete
Character Abilities AP Needed
HP+20% Increases character's HP by 20%. 60
HP+40% Increases character's HP by 40%. 120
Vit+20% Increases character's Vitality stat by 20%. 60
Vit+40% Increases character's Vitality stat by 40%. 120
Vit Bonus Increases character's base Vitality stat permanently by 1 point when that character gains a level. 100
Counter Allows character to counter-attack when hit. 200
Auto-Reflect Allows character to automatically cast Reflect at the start of battle. 250
Guardian Force Abilities AP Needed
GFHP +10% Increases the GF's HP by 10%. 40
GFHP +20% Increases the GF's HP by 20%. 70
GFHP +30% Increases the GF's HP by 30%. 140
Menu Abilities AP Needed
Recov Med-RF Allows you to convert certain items to recovery items. 30

FFVIII

GFs