FFVIII - Walkthrough - 1.2 The Fire Cavern

Items 4x G-Returners, 1x Ifrit's Card
Magic Fire - on the right path of the three-way path of the Cavern.
GFs Ifrit
Monsters Fire Cavern
Red Bat: Thunder*, Scan*, {Drain}
Bomb: Fire, [Fira], {Firaga}, {Meltdown}
Buel: Fire*, Thunder*, Blizzard*, {Death}
Ifrit: Fire*, Cure*, Scan (BOSS)
screenshot

As you reach the cave, Quistis will ask you whether you have been taught how to use Squall's Renzoukuken - so decide if you want a recap or not (note that you will also have a tutorial on Junctioning Magic).

When you reach the entrance of the cave, you will meet two Garden Faculties wearing yellow caps. Talk to them and you will be given two options; pick the 1st option and they will give you a time limit to do the task that lies ahead, so pick 40 minutes and now you will be able to enter the cave (remember to have a few Phoenix Downs and Potions available).

Inside the cave, you will find Quistis quite a nuisance as she keeps on telling Squall about her abilities.

How do I use Draw Points?
This is really simple; First of all you must have equipped a G.F. and the command "Draw" to at least one of your party members. Next, approach a Draw Point and press Circle and you will be given a list characters to draw some magic to (it depends on the number of characters you have in the party).

The cave is pretty straight forward - head up the path towards the 3-way junction (note that monsters here are weak against cold and wet attacks). Take the right path and absorb some magic from the Draw Point. There you will find a fire pit of lava. After some chit-chat, you will have to fight the first Guardian Force, Ifrit!

The time limit continues whether you are talking or in a battle. The time will only stop when you are at the main menu. You must defeat the Ifrit and head back to the entrance within the time allocated.
Ifrit (Guardian Force)
LV 8 HP 1,068 Mug AP 20
Draw Win
Fire*, Cure*, Scan 4x G-Returner, Ifrit's Card
Weaknesses & Immunities Attacks
Weak: Blizzard; Absorb: Fire Fire*, (claw swipe), (jumper claw dive)
Make full use of your Guardian Forces, Quetzalcoatl and Shiva (Shiva especially) and the battle should be pretty easy. Use Potions to heal and use Phoenix Downs to resurrect dead members. Note that the time stills goes on as you fight, so try and be as quick as you can. Remember not to use Fire elemental on him!

Defeat Ifrit and he will be added to you Guardian Force collection.

screenshot After defeating Ifrit (and therefore gaining him), Quistis will teach you about Elemental Arts (a very useful thing to know about later on in the game, so listen carefully!).

The time limit will have stopped, so make your way to the exit where the Garden Faculties once were. Note that before you get back onto the World Map, you should junction Ifrit to one of your characters (with Blizzard junctioned to his or her's Elemental Attack).

You might want to do some battles on the Alcauld Plains (world map) before you head back to Balamb Garden...

From now onwards, you can go into the Fire Cavern anytime you wish and there is no time limit. Note also that the level of the monsters rises with Squall's level, so returning later in the game results in harder opposition.


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FFVIII

Walkthrough