Yoshi Maruyama and Jay Fong Final Fantasy VIII PC Interview
Some more information on Final Fantasy VIII PC has been revealed in
an interview with the Vice Chairman of Square EA, Yoshi Maruyama and the
Senior Software Engineer of Squaresoft, Jay Fong.
IGNPC: Both Final Fantasy VII and VIII were delayed for the PC version
-- do you ever feel that for future versions, it might be a simultaneous
release?
Yoshi Maruyama: Square usually develops games for a particular video game
console first and then starts porting to PC. This is a primary reason for a
delay in launching PC games. Lags will become shorter but simultaneous
release will not be easy. I would say simultaneous release of console and
PC titles is unlikely in the near future.
IGNPC: Could you briefly go into the process of creating the PC version
of FFVIII?
Jay Fong : The PC version is a direct port of the PSX version. We receive
all the original source code and art resources from the PSX team and then
our work begins.
Basically our work consists mainly of porting code that was specifically
written with the PSX hardware in mind to a PC running Windows, which is
totally different in architecture and capability. A lot of the difficulties
that we face mainly stem from the fact that the PSX team took full
advantage of their hardware platform, which often means that their code
does not translate very well into the world of PCs running Windows.
However because of the experience we gained while working on the Final
Fantasy VII port, work on the PC version of Final Fantasy VIII has gone
very smoothly.
IGNPC: With the PlayStation 2 being the focus of the Square team for
future FF games, how will that affect the PC? Will versions be ported down
to the PC platform, or will this mean that we might not even see FFIX or X
on the PC at all?
YM: It is to early to tell how we do PC version from PSX2 version. We need
to analyze performance of the PSX2 and its tools and library for evaluating the
feasibility of porting from PSX2 to PC.
IGNPC: Are you designing new textures for the PC version, or are the
PlayStation textures high resolution, like Soul Reaver?
JF: All of the artwork is the same as the PSX version. However, the higher
resolution available on the PC is able to show details that were not
apparent on a TV screen, as was demonstrated at E3.
IGNPC: What about the FMV movies? FFVII used the same movies from the PlayStation
version, which ended up having a muddier look on the PC. Are you optimizing
the FMV movies for the PC version?
JF: For FFVIII, we are currently experimenting with high resolution movies for
the PC version. We are using a new movie compression technology than FFVII
and the quality looks much better, even for the low resolution ('PSX
movie') version of the movies.
IGNPC: The character designs have become much more realistic -- how do
you feel that will help bring in a larger audience for the game, especially
those that are wary of anime' type RPG's?
YM: I believe that gamers' taste is fairly diverse. Some gamers prefer
realistic characters and some do prefer comical character design. Square
game designers will design both realistic and comical characters for our
RPGs in the future.
IGNPC: Do you think that PC audiences are more open to console-type
games nowadays, because of the larger market? How do you think this will
translate to sales of FFVIII?
YM: Yes. I believe that gamers are open to both PC and console games as
long as they offer high quality gaming experience. In certain game genres,
such as strategy simulations, PCs still have an advantage because they are
designed to be played in a networked environment.
IGNPC: Who made the original pitch to have a PC version of FFVII? Was
the same process needed for translating FFVIII, or was it a no-brainer?
YM: Squaresoft game programmers did all the necessary work. They learned a lot
from FF7 project though they have to do even more to port FF8 to the PC
because FF8 added more new features on FF7.
IGNPC: With the success of the FFVII and the upcoming sales of FFVIII,
has Square had any interest in translating any other titles over to the PC,
such as Parasite Eve or Saga Frontier II?
YM: It costs significant amount money to port PSX titles to PC. We need to
evaluate potential sales of PC version before we start porting titles.
IGNPC: Does Square have any plans of creating a PC-only title?
YM: We have been studying developing online games for some time though we
have not done any titles.
Article by Rob for Final Fantasy: Worlds Apart. Interview transcript taken
from IGN.
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