FFVIII - Walkthrough - 2.4 Garden in Trouble!

Items Mega-Potion, Mega Phoenix, Remedy, Tent, Gyshal Greens, X-Potion, Elixir, MiniMog Card, Quistis' Card, Seifer's Card
Magic Cure - draw point near the fountain
Esuna - draw point near the shelves found in the Library.
Blizzard - draw point found in Balamb's Training Center
Full-life - draw in the underground MD system of Balamb Garden
GFs Leviathan
Save Points Dormitory - room
Training Center
MD System - Near Tower before BOSS Fight
Monsters

B-Garden
Bomb: Fire, [Fira], {Firaga}, {Meltdown}
Glaccid Eye: Blizzard*, Scan, Cure*, {Drain}
Red Bat: Thunder*, Scan, [Drain]
Caterchipillar: Thunder*, Cure*, [Slow], {Stop}
Grat: Silence, Sleep, [Blind], [Confuse]
Bite Bug: Fire*, Scan
T-Rexaur: Fire*, Thunder*, {Quake}
Granaldo: Silence, Confuse, Shell, {Pain}
Grendel: Fire*, Blizzard*, {Double}

MD System
Buel: Fire*, Thunder*, Blizzard*
Blobra: Blind, Silence, Shell, {Reflect} =weak against Fire=
Oilboyle: Esuna, Blind, Cure*, Confuse
Blood Soul: Silence, [Confuse], [Blind], Float

Squall will have returned back to Balamb Garden while Selphie and company were at the Missile Base. Things have changed since your last visit; everything is in chaos!

Notice that the Garden cadets are fighting the SeeD members...? Anyway, your objective for the moment is to find headmaster Cid and Xu. A Garden Faculty will come to meet you; pick the 1st option to avoid a battle with him, or choose the second to fight. When you have finished, head inside.

In an anti-clockwise direction:

1. At the Central Gate...
You will have to fight a Grat (previously found at the Training Center) and the caterpillar. You can get a Mega Potion by talking to the wounded Garden cadet at the gate.

2. At the Library
Talk to the Garden Faculty and pick second option to fight a Grat. Talk to the ladies and one of them will give you a Remedy.

3. At the Training Center
Find two Garden cadets and a Garden Faculty head north. Follow them. They are trying to attack a SeeD Cadet, choose Option 1 to help them and you will have to battle the TRex! [Level 19, HP: 17,923]. After the battle, remember to talk to the female Cadet and she will give you a Remedy.

4. At the Parking Lot
Meet a Garden Faculty and fight a Lizard-type monster (Level 16, HP: 4,464). Quite easy, so you should have no problem if you have accquired high levels. Next you will find Cid, but he will disappear. Talk to the SeeD Cadet and you can get a Tent.

5. At the Dormitory
You will find a Garden Faculty and fight a caterpillar.

6. At the Cafeteria
You will find another Garden Faculty and fight a Bomb (seen at the Cave of Fire). You will find four students in front of the counter. Talk to one of them and you will get the Gisaal Vegetables!

7. At the Quad
No battles here. Head for the stage and three SeeD cadets will jump down. Talk to the cadet in the middle and he will give you a HiPotion.

8. At the Infirmary
You will see a scene between Garden cadets and SeeD cadets. Stop them and you will have to fight the Granald (Level 24, HP: 1,902). Next you will find Dr. Kadowaki at the Infirmary. Talk to Kadowaki and you will get an Elixir!

When you have done clearing up the mess around Garden, you will find Xu on her way to the elevator. You need to follow her, so head into the elevator to the second floor. On the second floor, head north and you will find Xu. After talking, head back to the elevator and to the 3rd floor. Exit the elevator and head north and you will at last find Cid. Talk to him and he will give Squall a key (you can save your game by talking to Cid again). Now you need to setup the 'MD system' (a protection barrier against Edea's missiles)...

** FMV **
Edea's weapons of destruction cut through the innocent skies like a knife through butter...

screenshot screenshot

While in the elevator, Squall will have a blackout. After, examine the hatch that is directly under Squall's feet and climb down. As you are going down the ladder, be careful as the elevator will start to operate again! Now examine the hatch in front of Squall and head to the room on the left. Make your way to the huge tap and you will be asked to tap Square repeatedly for 10 seconds. If you fail your party members will approach Squall to lend a hand. After you have succeeded, climb down the ladder situated in the upper region.

You are now at the basement of Balamb Garden! Walk down the stairs to find a Draw Point near the pillar. Head upwards and you will have a short sequence. Controlling Squall, attempt to climb the ladder. When he reaches a certain point, Squall will force the ladder to reach the control room that's to the north. Now examine the controls on the right and the ground will eventually shake. Go up to the ladder and choose 1st option to go down. There's a door with a blinking green light. Examine it and you will be able to climb down the ladder. In the next area, you will find a handle near the Save Point. Have Squall push the handle and the metal gate will eventually open.

Save your game because there's a BOSS fight when you cross the bridge...

Oilboyle [2]
LV 25 HP 4,867 Mug Fuel AP 20
Draw Win
Esuna, Blind, Cure*, Confuse 10x Wizard Stone
Weaknesses & Immunities Attacks
Weak: Fire; No effect: Water (grab and bite), Oil, Blast
These guys are very tough. They do about 200+ HP damage with their Oil, as well as 'Grab and Bite' packing a punch. Make use of your G.F.'s Ifrit and Quetzalcoatl as well as Thunder* and Fire* magic (they are water-based creatures).

If you are low on HP, draw Cure* which will restore about 1,000+ HP. Their 'Oil' attack will causes very high damage and sometimes causes Status disorders. Counter this with Cure*.

After the battle, continue to cross the bridge and go down the ladder. This followed by another FMV sequence:

** FMV **
The missiles are coming fast. There's a view on top of the warhead, flying through the skies at a tremendous speed.

Now head left and you will find yourself infront of a gigantic pillar. Keep heading up, hugging the right, and the ground suddenly starts to shake; electricity starts to surround the huge pillar. The pillar will raise, causing Squall and his company to reach the 3rd floor where the headmaster's office is.

** FMV **
A huge yellow hoop starts to cover Garden to form a protective barrier. Suddenly, Edea's missiles home into their target. Fortunately, Garden takes off!

Talk to Cid and choose any option. Exit from the area and take the elevator to the floor below. Go to the door towards the north of Squall's classroom.

screenshot

** FMV **
You will view a beautiful scene of Garden flying in air surrounded by birds. If Rinoa is in your party, she will be admiring the sights of nature as well.

Exit and head back down the corridor to the elevator. A girl will come to tell you that the headmaster is looking for you, so press the controls on the elevator and get going!

** FMV **
Garden moves slowly, passing over the City of Balamb en route to the sea. The huge structure slowly lands onto the calm, brilliant blue, ocean.

After all the goings-on, Squall will be getting some rest in his bed. If Rinoa is in your party, she will come and wake him up, saying that she wants to visit the Cafeteria (if Zell is in your party, you will just find him waiting for his orders). Make your way to the lobby and a Garden Faculty will tell you to head for the basement, so head for the elevator. As you walk down the stairs, you will be joined by your party members.

When you arrive, you will see Cid being pushed about by a Garden Faculty, but he will leave when he sees Squall. Next, the ground starts to shake and a huge monster will reveal himself from an egg. Prepare for a battle with NORG, Master of the Garden!

NORG
LV 25 HP 11,600 Mug Circlet AP 20
Draw Win
Shell, Protect, Esuna, Leviathan 8x Wizard Stone
Weaknesses & Immunities Attacks
Weak: Wind; No effect: Poison Water, Shell, Blizzard*, Psycho Blast
NORG Pod
LV 17 HP 2,000 Mug AP 20
Draw Win
Cure* 8x Wizard Stone
Weaknesses & Immunities Attacks
Strong: Thunder; Weak: Poison
Side Orbs [2]
LV 25 HP 2,541 Mug Mag Up, Str Up AP 20
Draw Win
Thunder*, Life 8x Wizard Stone
Weaknesses & Immunities Attacks
No effect: all elements Thunder*, Aero, Fire*
Draw Leviathan from NORG as soon as possible (i.e. when the middle orb is broken), before you forget!

This guy is rather tough. The Side Orbs can do a lot of mischief to your party, changing colour from Blue > Yellow > Red. Once they reach the Red stage, they will cast powerful spells such as Blizzara. You change them back to blue, and keep them there, by pysically attacking them (strong attacks will cause the orbs to change back to blue directly).

Note that before you can fight NORG, you must break the middle orb. Once you have destroyed the middle orb, you can now draw Leviathan from NORG.

NORG is pretty weak against Shiva, but generally use your G.F.'s to inflict more damage (Siren does damage to all parts of the BOSS). You can use Carbuncle to reflect those pesky spells back onto the BOSS, but once you are in the Reflect status, you can't use magic to heal yourselves. Wind cannot be reflected.

After the battle, head back to the elevator and to the Dormitory to save your game. Next head for the Infirmary and talk to Dr. Kadowaki and choose the 2nd option. Now talk to Cid and you will given brief information within five options.

Cid has revealed that Edea is his wife! Aye Carumba!

After that shocking information, head for the Training Center and you will find a man selling items at the wooden planks. After you're done with your visit, head for the lobby and you will meet Xu. Next head up to second floor and head to that door with a blinking red light.

screenshot Outside, Garden seems to be docking with a large object... they are actually SeeD cadets. Cid will come in and have a short chat. Exit and you will have a sequence with your friends on the walkway. Now head for the library. At the library, draw some magic from the magic stone there and enter the area where you find the desks. There you will meet the girl called Ellone who you saved at the Training Center (also that small girl who peeped into the Infirmary at the beginning of the game). After a little chat (the appearance of Laguna in Squall's dreams is actually Ellone's doing...), Ellone will leave Squall to head for the SeeD ship.

** FMV **
The plates behind the large ship raise and the ship is set to sail into the evening sun...

After all the excitement, Squall will be back in a dormitory getting some well-earned sleep. He'll be dreaming of a little boy standing outside on a porch of an old looking building, sheltering from a huge downpour....

If Zell or Rinoa is in your party, he or she will come to Squall and wake him, so exit the dormitory and Cid will make an announcement through Balamb Garden's loudspeaker system (notice he seems to be having a little trouble!)...



< Previous
Take Me To The Next Page [ 2.5 Fisherman's Horizon ] >

FFVIII

Walkthrough