FFVIII - GFs - Quetzacoatl

Attack Thunderstorm  Render
Element Lightning
Storm clouds suddenly appear with lightning running havoc, dangerously striking the ground. Suddenly, a huge bolt plunges to the earth to form a huge bird - . He flaps his wings, leans back, and unleashes a huge amount of energy on the enemy. A massive dome of lightning forms, centralising the energy at the peek to charge down on the enemy.
How to Gain
Very simple; on Disc 1, pretty much near the very start of the game, log on to the Balamb Network using the computer at the back of Squall's classroom. On the menu, select 'Tutorial' and you will receive the Guardian Forces Shiva and Quetzacoatl to help you on your way.
 Screenshots


Abilities: Junction | Command | Character | Party | Guardian Force | Menu



Abilities
Junction Abilities AP Needed
HP-J Allows character to junction magic to the HP stat, raising the character's total HP 50
Vit-J Allows character to junction magic to the Vitality stat, raising the character's defense against physical attacks. 50
Mag-J Allows character to junction magic to the Magic stat, raising the character's strength for casting magic. Complete
Elem-Atk-J Allows character to junction an element to his/her physical attacks; e.g. if you junction Fire to Elem-Atk, that character's physical attacks will carry the Fire element. 160
Elem-Def-J Allows character to junction an element to his/her defense; e.g. if you junction Fire to Elem-Def, that character will take less damage from Fire-based attacks. 100
Elem-Defx2 Allows character to junction two elements to his/her elemental defense. 130
Command Abilities AP Needed
Magic Allows character to cast stored magic. Unavailable if character is Silenced. Complete
GF Allows character to summon a GF. Unavailable if character is Silenced. Complete
Draw Allows character to 'Draw' magic (or a GF) from an enemy. After selecting Draw, you are given the option of using the drawn magic immediately, or storing it for later use. Unavailable if character is Silenced. Complete
Item Allows character to use items from your inventory during battle. Not affected by Silence. Complete
Card Allows character to turn an enemy into a card. The higher the percentage of its total HP the enemy has, the harder it is to transform. Your party receives no EXP from Carded enemies. 40
Character Abilities AP Needed
Mag+20% Increases character's Magic stat by 20%. 60
Mag+40% Increases character's Magic stat by 40%. 120
Guardian Force Abilities AP Needed
SumMag+10% Increases the GF's attacking power by 10%. 40
SumMag+20% Increases the GF's attacking power by 20%. 70
SumMag+30% Increases the GF's attacking power by 30%. 140
Boost Temporarily increases GF's attacking power based on the number achieved (75-250) at the end of the boost period. Press Select during a summon animation, and then press Square repeatedly while the red X is NOT showing. 10
GFHP +10% Increases the GF's HP by 10%. 40
GFHP+ 20% Increases the GF's HP by 20%. 70
Menu Abilities AP Needed
T Mag-RF Allows you to convert certain items to wind- and lightning-based magic. 30
Mid Mag-RF Allows you to convert level 1 magic (e.g. Fire) into level 2 magic (e.g. Fira). 60
Card Mod Allows you to covert cards into items. 80

FFVIII

GFs